Simple Days
Play Simple Days
Simple Days review
Master Choices, Unlock Paths in This Gripping Visual Novel
Ever stepped into a world where every choice shapes your destiny, from first jobs to steamy encounters? That’s Simple Days, the addictive choice-driven visual novel by Mega Lono that drops you into the life of a 19-year-old navigating relationships, temptations, and life’s wild twists. I remember my first playthrough—waking up to Moko in the kitchen, heart racing as I debated that morning romp. Whether you’re chasing romance with Anna, Maria, or diving into strip club adventures, this game hooks you with branching paths and replayable outcomes. In this guide, I’ll share insider tips, personal stories, and actionable steps to conquer Simple Days and uncover every secret.
How to Kickstart Your Simple Days Adventure?
Let me paint you a picture of my first Simple Days run. 🤦♂️ I booted it up, my character turned 19, and I immediately thought, “I got this.” Spoiler: I did not. I made choices like I was picking lunch, not crafting a life. I ended up broke, lonely, and with a storyline that went absolutely nowhere. It was a masterclass in how not to start Simple Days.
That’s why this Simple Days walkthrough exists. Consider this your friendly rescue mission from confusion-town. We’re going to break down those crucial early hours so you can hit the ground running, unlock the good stuff, and avoid the face-palm moments I endured. Your Simple Days adventure shouldn’t begin with a tragedy—it should begin with power, knowledge, and a clear path to the story you want to see.
First-Day Choices That Change Everything 🎯
The first morning in Simple Days isn’t a gentle warm-up; it’s the foundation of your entire save file. Two key interactions will set trajectories you’ll feel for weeks of in-game time. This is where understanding Simple Days first day choices is non-negotiable.
First, you have Anna. She’s your… enthusiastic morning wake-up call. 😉 The Simple Days Anna sex scene is your first major narrative branch. Here’s the deal:
* Use Protection: This is the “safe” choice, keeping your relationship with Anna stable and opening up a potential long-term storyline, including future events. It also keeps the door open for specific outcomes later.
* Don’t Use Protection: This is the high-risk, high-reward path. It can immediately complicate your life, potentially making Anna leave if she finds out. However, this risky choice is the only way to initially unlock Rebecca, a completely different character with her own intricate plotline early on.
Immediately after, you’ll deal with Moko. The Simple Days Moko morning event is arguably more important for your daily grind. When she wakes you, you’re given a choice. My absolute, number-one tip? Do not get dressed. Stay in bed. This leads to a repeatable, relationship-boosting interaction that grants you a valuable stat boost for the day. Prioritizing this is the best early-game move you can make.
To keep it crystal clear, here’s what those pivotal decisions mean:
| Character | Choice | Immediate Result | Long-Term Unlocks |
|---|---|---|---|
| Anna | Use Protection | Stable relationship with Anna. Avoids early negative consequences. | Opens potential pregnancy storyline later. Keeps Anna’s path available. |
| Don’t Use Protection | High chance of relationship strain or loss with Anna. Creates immediate drama. | Unlocks introduction to Rebecca. Triggers high-risk story branches. | |
| Moko | Don’t Get Dressed (Stay in Bed) | Repeatable morning interaction. Gains a +1 Energy or Mood boost. | Rapidly increases Moko’s relationship points. Unlocks deeper support conversations faster. |
| Get Dressed | Proceed directly to the kitchen. No boost. | Misses daily relationship opportunity. Slows down unlocking Moko’s benefits. |
The beauty—and tension—of these Simple Days branching paths is that there’s no single “correct” answer. It’s all about what story you want to tell. Want a chaotic, dramatic run? Go risky with Anna. Want a steadier, grind-focused start? Play it safe and invest in Moko. This is the core life-sim magic of the game.
Building Core Relationships Early On 💖
After navigating the morning chaos, your next mission is to understand the game’s relationship engine. This isn’t just about romance; it’s about building a support network that unlocks opportunities, locations, and crucial assistance.
My hard-earned advice? Make Moko your primary early-game focus. Why? She is the ultimate catalyst. Increasing your relationship with her unlocks discounts, gives you daily boosts (like the morning event), and she often acts as a bridge to meeting other characters. Grinding those love points with her is the closest thing to a “game hack” in the early stage.
Here’s your actionable strategy:
1. Never skip the morning event. That daily point adds up fast.
2. Talk to her every time you’re home. Choose dialogue options that show interest in her life.
3. Gift her small items once you start earning a little money. Pay attention to her likes.
4. Save your game before every significant conversation. This is my golden rule for any Simple Days walkthrough. Want to see how a flirty line lands? Save. Curious about a bold request? Save. This lets you explore the branching paths without tanking your primary save.
This focus on relationships ties directly into the Simple Days sandbox mode feel. The game doesn’t hold your hand and say “go here.” It presents a living world where your connections are your keys. By investing in Moko, you’re not just following a script; you’re actively building your character’s social capital, which will pay dividends when you need a favor, a tip on a job, or someone to vouch for you.
Unlocking Key Locations and Events 🗺️
Your apartment is just the starting cage. The real Simple Days adventure happens when you get out and explore. But locations and events are often gated behind stats, story progress, or relationships.
Early on, your main goal is to unlock the City Center. You’ll typically get there by progressing through the first few days of job searches or educational endeavors. Once it’s open, the world expands dramatically:
* The College: The hub for the education path. Enrolling here opens up skill-based classes that lead to better careers, but it costs money and time.
* Various Businesses: These are your entry points for the job path. Start with low-tier work to get an income flowing. Each job has its own mini-storyline and requirements.
* The Park & Downtown Bars: Social hubs. You’ll often find characters here at specific times. Talking to them outside the home is crucial for advancing plots.
This is where the three major Simple Days branching paths truly begin to diverge:
* Job Path: Focus on earning money quickly. Unlocks luxury items, the ability to afford better housing, and a storyline about hustle and ambition.
* Education Path: A slower burn. Invest time and money in school for access to high-tier, high-salary careers later. It’s a story of delayed gratification.
* Family/Social Path: Focus almost entirely on grinding relationship points with characters like Anna, Moko, and Rebecca. This leads to storylines centered on domestic life, drama, and complex personal bonds.
Pro Tip: Don’t feel you must pure-stick one path. Part of the fun is mixing them! Take a part-time job while going to school, or focus on a relationship while doing odd jobs. The sandbox mode philosophy means you can create a hybrid, messy, uniquely your story.
To make your early game infinitely smoother, here are the mistakes I made so you don’t have to:
What if I miss Moko’s morning event?
Don’t panic! It just slows your progress. You can still gain points by talking and gifting. The event is a daily bonus, not the only way. Just try not to miss it two days in a row early on.
What’s the best first job path?
For absolute beginners, the “Courier” job is great. It has flexible hours, low entry requirements, and gets you exploring the map quickly. It provides steady income to fund other pursuits like education or social gifts.
How do I avoid bad endings early?
The biggest early ender is running completely out of money and failing to pay rent. Always keep a small financial buffer. Also, consistently making mean or dismissive choices toward all characters can lead to a lonely, game-over state. Maintain at least one positive relationship!
The true magic of how to start Simple Days right is to embrace the experiment. Use what you’ve learned here to build a solid foundation, then let your curiosity run wild. Save often, talk to everyone, and don’t be afraid to reload and try a different choice. Your second, third, and tenth Simple Days adventure are waiting, each one a completely different story shaped by those first, simple days. 🎮✨
Diving into Simple Days transformed my gaming nights into epic sagas of choice, romance, and unexpected thrills—from Moko’s kitchen surprises to strip club escapades and gang dealings. You’ve got the tools now: master those early choices, grind those love points, and explore every branching path for multiple endings. My top tip? Replay with different lifestyles—wholesome family man or shady entrepreneur—for endless fun. Grab the latest version, hit play, and craft your story. What’s your first big decision going to be? Share in the comments—I’d love to hear your wildest Simple Days tales!